0-1-11a: New Tutorial, Units & VFX improvements
This patch features a new Beginner Tutorial, which helps explain some of the basics of Real-Time Strategy. There is a bunch of small changes that make units more responsive.
In this patch, various damage and ability VFX now spawn lights. Because of this, the 'Rendering Path' has been switched from Forward to Deferred, which improves performance when there are lots of lights in the scene. Lastly, a first iteration of the crowd can now be seen around the outside of the arena, in-game.
New Features:
-- Playable Beginner Tutorial
---- Goes over the basics of Real-Time Strategy
-- 'NotEnoughResources' error messages now specify which resource is not available.
Balance Changes:
-- Maps: Many of the default maps have been adjusted to be larger, and to have bases with larger entrances.
-- Fixed issue that caused units to step forward during battles.
-- When units receive a move command, they can now turn around in-place between tiles. This can make certain types of micro-control much more responsive.
-- Units can now path-find right away after receiving an order, rather than waiting until they run into something.
-- Increase Base Speed for many units:
---- Neon
------ Defense Drone 50 -> 55
------ Fighter 25 -> 40
------ Razorback 10 -> 25
------ Bit Cannon 25 -> 40
Max: 100 -> 70 (same as Razorback)
------ Talon 30 -> 45
Max: 120 -> 90
------ Zapper 50 -> 55
------ Amulet 30 -> 45
------ Magnetar 30 -> 45
---- Marble
------ Ace 50 -> 55
------ Bully 45 -> 55
------ Enforcer 40 -> 45
------ Paragon 25 -> 35
------ UFO 40 -> 45
------ Warlock 40 -> 45
---- 'Base Speed' is the speed units move at right after receiving a move-order, increasing this makes units more responsive.
-- Defensive Structure nerf:
---- Neon Mojo Tower:
------ Weapon Fire CD: 23 -> 25
---- Marble Lookout:
------ Weapon Fire CD: 23 -> 28
-- Increased the time limits for some units in the BuildQuota mode
Bug Fixes:
-- Adjusted Marble music clips, so they blend together better
-- Some Resource-Spent messages had incorrect values
-- Fixed issue where units on Hold-Position would turn towards the bottom-left of the map
-- Fixed issue with some ability-tooltips not showing their hotkeys
Graphics:
-- Lights added to VFX
-- Rendering Path switched from Forward to Deferred
-- Stadium seats added to outside of the arena
-- Improved VFX related to worker's mining
Files
Get Neon Marble Rust
Neon Marble Rust
NMR-RTS
Status | In development |
Author | VeteranNewb |
Genre | Strategy |
Tags | Difficult, Indie, Low-poly, Multiplayer, Real-Time, Top-Down, Unity |
More posts
- 0-1-11e: Last patch for awhile55 days ago
- 0-1-11d: Some QOL73 days ago
- First Tournament : ALPHA SERIES81 days ago
- 0-1-11c:97 days ago
- 0-1-11b: Rust! All 3 factions now available!Aug 11, 2024
- Rollback in RTSJul 14, 2024
- Why RTS?Jul 13, 2024
- Pathfinding in RTS, why it’s a challengeJul 09, 2024
- 0-1-10: Marble now available!Jun 06, 2024
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