0-1-5: More new units!


Another new patch! With 4 more units this time. Things will slow down a bit, as we shift gears towards promoting the game more. Expect the next patch sometime in March. Like the last couple of patches, it will feature 2 more Marble and 2 more Rust units, which will bring the total to 6 of each. Like Neon, Marble and Rust will each have 8 combat units, so the full release of all 3 houses will be soon!


New Features:

-- New Units

---- Marble Fission Cannon: Long-range/ siege unit. Its weapon is unstable and may damage itself!

---- Marble Paragon: Healer unit, needs to 'siege-up' to enter healer mode.

---- Rust Scrap Bot: Cheap Melee Unit.

---- Rust Guardian: Defensive Unit.

-- Sandbox Mode

---- New Add-Resources cheat

Balance Changes:

-- Neon Mojo Tower:
---- Lightning ability now fires instantly (used to have a half-second cast time)

-- Neon Zapper & Marble Enforcer:

---- Stun ability: Fixed bug that caused these units to fail to get in range of their target.


Changes:

-- Pausing has been added to all single-player game modes.

-- Added an APM counter (on right-hand side of the screen). Counts networked 'commands' as well as camera-movements and paging through the command card.

-- Harvest Mode: Waves 1, 2, and 3 now spawn an enemy ManaCore on the edge of map. Like other game modes, when the player destroys one, they get a point added to their score. The game ends when your opponent has more points than you, so taking out these ManaCores can give you 'extra lives'!


* This is gameplay patch, so this version is not able to run replays from any previous 0-1-4 build.

Files

NMR_Windows_0_1_5a.zip 141 MB
Feb 03, 2024
NMR_Mac_0_1_5a.zip 154 MB
Feb 03, 2024

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