0-1-5: More new units!
Another new patch! With 4 more units this time. Things will slow down a bit, as we shift gears towards promoting the game more. Expect the next patch sometime in March. Like the last couple of patches, it will feature 2 more Marble and 2 more Rust units, which will bring the total to 6 of each. Like Neon, Marble and Rust will each have 8 combat units, so the full release of all 3 houses will be soon!
New Features:
-- New Units
---- Marble Fission Cannon: Long-range/ siege unit. Its weapon is unstable and may damage itself!
---- Marble Paragon: Healer unit, needs to 'siege-up' to enter healer mode.
---- Rust Scrap Bot: Cheap Melee Unit.
---- Rust Guardian: Defensive Unit.
-- Sandbox Mode
---- New Add-Resources cheat
Balance Changes:
-- Neon Mojo Tower:
---- Lightning ability now fires instantly (used to have a half-second cast time)
-- Neon Zapper & Marble Enforcer:
---- Stun ability: Fixed bug that caused these units to fail to get in range of their target.
Changes:
-- Pausing has been added to all single-player game modes.
-- Added an APM counter (on right-hand side of the screen). Counts networked 'commands' as well as camera-movements and paging through the command card.
-- Harvest Mode: Waves 1, 2, and 3 now spawn an enemy ManaCore on the edge of map. Like other game modes, when the player destroys one, they get a point added to their score. The game ends when your opponent has more points than you, so taking out these ManaCores can give you 'extra lives'!
* This is gameplay patch, so this version is not able to run replays from any previous 0-1-4 build.
Files
Get Neon Marble Rust
Neon Marble Rust
NMR-RTS
Status | In development |
Author | VeteranNewb |
Genre | Strategy |
Tags | Difficult, Indie, Low-poly, Multiplayer, Real-Time, Top-Down, Unity |
More posts
- 0-1-11e: Last patch for awhile55 days ago
- 0-1-11d: Some QOL73 days ago
- First Tournament : ALPHA SERIES81 days ago
- 0-1-11c:97 days ago
- 0-1-11b: Rust! All 3 factions now available!Aug 11, 2024
- Rollback in RTSJul 14, 2024
- Why RTS?Jul 13, 2024
- Pathfinding in RTS, why it’s a challengeJul 09, 2024
- 0-1-11a: New Tutorial, Units & VFX improvementsJul 07, 2024
- 0-1-10: Marble now available!Jun 06, 2024
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