0-1-6a: New 'Invasion' ability
Lots of small features and bug fixes this time...
New Features:
-- Neon Mojo Tower:
---- New Ability: Invasion
---- Costs 100 Mojo
---- Order all army units to attack!
---- Great Mojo-Option for players who don't want to use so many control-groups, but your opponent will know the invasion is coming!
-- Produce-Unit Ability: Double Click
---- Before placing a produce-unit order, you can double-click the hotkey instead to make the unit where the previous unit was made. This allows players to remake units while not looking at their base.
Balance Changes:
-- Transport units will now search for a spot to drop off units, if the target is blocked.
-- Neon Talon:
---- Reworked Dash ability: Now damages nearby enemies for a few seconds
-- Slight change to how multiple Stuns or Buffs stack on single unit. When a unit is already stunned, additional stuns would reset the duration, instead those additional stuns will extend the duration.
-- Neon Razorback:
---- Barrier Charge: Cooldown reduced: 1 sec to 1/4 sec
---- Hitting the ability multiple times will cause the buff duration to extend
-- Neon Magnetar:
---- Weapon: Stun duration reduced: 20 -> 12
-- Neon Zapper:
---- Zap: Stun duration reduced: 20 -> 15
-- Marble Enforcer:
---- Stun Gun: Stun duration reduced: 30 -> 20
Bug Fixes:
-- Fixed issue where large units would occasionally fail to find paths.
-- Fixed issue where ground units would incorrectly receive orders to move to unwalkable areas.
-- Fixed issue caused by multiple transports picking up a unit at the same time.
Non-Gameplay Changes:
-- Neon Fighter: Weapon effect now has 1 blast
-- Reworked the Start Screen, now has stadium in the background
-- When units are destroyed, the explosion now fits the unit's size better
* This is gameplay patch, so this version is not able to run replays from any previous 0-1-5 build.
Files
Get Neon Marble Rust
Neon Marble Rust
NMR-RTS
Status | In development |
Author | VeteranNewb |
Genre | Strategy |
Tags | Difficult, Indie, Low-poly, Multiplayer, Real-Time, Top-Down, Unity |
More posts
- 0-1-11e: Last patch for awhile55 days ago
- 0-1-11d: Some QOL73 days ago
- First Tournament : ALPHA SERIES81 days ago
- 0-1-11c:97 days ago
- 0-1-11b: Rust! All 3 factions now available!Aug 11, 2024
- Rollback in RTSJul 14, 2024
- Why RTS?Jul 13, 2024
- Pathfinding in RTS, why it’s a challengeJul 09, 2024
- 0-1-11a: New Tutorial, Units & VFX improvementsJul 07, 2024
- 0-1-10: Marble now available!Jun 06, 2024
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