0-1-6a: New 'Invasion' ability


Lots of small features and bug fixes this time...

New Features:

-- Neon Mojo Tower:
---- New Ability: Invasion

---- Costs 100 Mojo

---- Order all army units to attack!

---- Great Mojo-Option for players who don't want to use so many control-groups, but your opponent will know the invasion is coming!

-- Produce-Unit Ability: Double Click

---- Before placing a produce-unit order, you can double-click the hotkey instead to make the unit where the previous unit was made. This allows players to remake units while not looking at their base.

Balance Changes:

-- Transport units will now search for a spot to drop off units, if the target is blocked.

-- Neon Talon:

---- Reworked Dash ability: Now damages nearby enemies for a few seconds

-- Slight change to how multiple Stuns or Buffs stack on single unit. When a unit is already stunned, additional stuns would reset the duration, instead those additional stuns will extend the duration.

-- Neon Razorback:
---- Barrier Charge: Cooldown reduced: 1 sec to 1/4 sec

---- Hitting the ability multiple times will cause the buff duration to extend

-- Neon Magnetar:

---- Weapon: Stun duration reduced: 20 -> 12

-- Neon Zapper:

---- Zap: Stun duration reduced: 20 -> 15

-- Marble Enforcer:

---- Stun Gun: Stun duration reduced: 30 -> 20

Bug Fixes:

-- Fixed issue where large units would occasionally fail to find paths.

-- Fixed issue where ground units would incorrectly receive orders to move to unwalkable areas.

-- Fixed issue caused by multiple transports picking up a unit at the same time.

Non-Gameplay Changes:

-- Neon Fighter: Weapon effect now has 1 blast

-- Reworked the Start Screen, now has stadium in the background

-- When units are destroyed, the explosion now fits the unit's size better

* This is gameplay patch, so this version is not able to run replays from any previous 0-1-5 build.

Files

NMR_Windows_0_1_6a.zip 158 MB
Mar 12, 2024
NMR_Mac_0_1_6a.zip 172 MB
Mar 12, 2024

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