0-1-9a: Bug Fixes
Network match desyncs became a big issue recently, these should be mostly fixed now. We've also started reworking and improving graphics; new models, animations, lighting and a lot more to come.
New Features:
-- Improved some Neon unit models
---- Worker, Mana Core, Zapper, Amulet, Magnetar, Factory
-- New Mangentar weapon animation
Bug Fixes:
-- Fixed more issues related to desyncs
---- A lot of these issues stem from rollbacks. NeonMarbleRust uses a two-state rollback system, and sometimes the ordering that game logic is applied to units could be changed by a rollback.
---- These issues are mostly fixed now, but just to be sure it isn't an issue, the input delay has been increased.
-- Fixed lots of small issues in Survivors Mode
-- Improved RNG
---- Sometimes the old RNG was not returning consistently random numbers. In survivors mode, the same handful of unit types would keep coming up.
Other Changes:
-- Survivors Mode: only the MiniBots count for xp and leveling.
-- Starting workers are now spread out a bit more
---- Alleviates some balance issues based on where resource patches are relative to the Core.
---- (standard game modes: Sandbox, BuildQuota, NetworkMatch)
* This is a gameplay patch, so this version is not able to run replays from any previous 0-1-8 build.
Files
Get Neon Marble Rust
Neon Marble Rust
NMR-RTS
Status | In development |
Author | VeteranNewb |
Genre | Strategy |
Tags | Difficult, Indie, Low-poly, Multiplayer, Real-Time, Top-Down, Unity |
More posts
- 0-1-11e: Last patch for awhile77 days ago
- 0-1-11d: Some QOL95 days ago
- First Tournament : ALPHA SERIESSep 02, 2024
- 0-1-11c:Aug 16, 2024
- 0-1-11b: Rust! All 3 factions now available!Aug 11, 2024
- Rollback in RTSJul 14, 2024
- Why RTS?Jul 13, 2024
- Pathfinding in RTS, why it’s a challengeJul 09, 2024
- 0-1-11a: New Tutorial, Units & VFX improvementsJul 07, 2024
- 0-1-10: Marble now available!Jun 06, 2024
Leave a comment
Log in with itch.io to leave a comment.